CS4760 Team 5: 5upply Lads Design Updates
2/22/2022
Changes:
- Change color of UI elements in order to clearly differentiate the clickable components
- Make it color-blind friendly
- Create interesting shapes and color for nodes
- Offers the user an easier way to distinguish between supply, demand, and distribution nodes
- Would help with making nodes easier to click onto as well
- Add more educational elements
- Implement these elements within an overview screen by clicking on a button
- This would be separate from our introduction screen
- The button for this overview would be located on our simulation’s ‘How to Play’ screen
- Supply, Demand, CO2 emissions, budget, environmental impact.
- Other possible ones: raw resources, supply/demand relationship, The UP(other supply chains from the UP and Michigan in general), the larger implications of the supply chain (i.e. where the lumber can go besides the UP)
- Example of supply chain points and importance
- This helps give users more context into what we want to educate them about, and helps elaborate on our simulation’s goal of educating Middle and High school students
- Product change from copper to lumber in the Upper Peninsula
- Due to the complexity of copper manufacturing it was suggested by one of the scientists to switch to something else.
- Changing it would make it easier to provide a more accurate outcome of a supply chain.
- This resulted in choosing lumber instead of copper as that is another major resource from the Upper Peninsula.
- Lumber seems to have less of a process in the production which would make it simpler to understand for an educational purpose.
- Decision to program app in Unity
- This decision was made due to our team having a better understanding of Unity
- Use C panel to “convert(?)” to browser
- Make the game more entertaining
- Visually (more color, characteristic icons)
- Events and how information is presented
- These changes should be made so that our simulation can keep the attention of Middle and High school students