Design Changes

  1. Display information to users through a button around the game map
  1. The system should give the users feedback on their choices
  2. A button to bring up and/or hide the menu can achieve this by:
  1. Presenting Gameplay information
  2. Minimize the clutter on the screen

  1. Adding some sort of map key
  1. Give the user a quick guide to refer to without needing to waste time going back to the how to play screen

  1. Clarify which direction lines are connecting
  1. Can be achieved through “street signs” being arrows pointing in the directionality of the road.
  2. Alternatively, the user could play the current simulation and see how the trucks/trains are moving to get a sense of direction

  1. Add UI for maximum incoming & outgoing connections per node
  1. A number above the nodes could display the number of outgoing connections available and incoming connections available
  1. Displayed as: [#, #]

  1. Add UI for money and environmental impact for usability testing
  1. Will allow the user to see how effective their configured supply chain is both monetarily and environmentally
  2. Similar to design change 1., it could even be in the same menu

  1. Update Node Sprites
  1. Update supply node sprites so that it is clear to the user what the supply nodes are and what purpose they serve (it was not clear to some users that the supply nodes were meant to be trees)

  1. Update Road/Rail Visuals
  1. Roads and Rails should be easily and visibly distinguishable

  1. Upgrade Application Navigation
  1. Implement a way for the user to get back to the menu screen from the gameplay screen. As the app stands now, the user cannot get back to the menu after clicking “Play”. Makes for a frustrating navigation experience.