Final Design Feedback Notes
(For 5upply Lads, Team 5)
- Is there going to be a storage unit between distribution nodes?
- No our supply node is basically the ‘storage unit’ represented through our artwork
- Usability may be a little confusing, but will hopefully improve once we implement everything
- Perhaps be more specific with instructions, like deselection of nodes?
- Displaying information to users
- Perhaps shown through a button to see the results after so that it takes up less space on the screen
- Giving more visual hints of what we want to explain/show
- Icons need more explanation
- Adding some sort of map key either in the instructions, or a button in the main game where the map key can appear at any time
- Lines connecting between nodes are hard to read which way lines are connecting/pointing
Suggestions:
- Displaying information to users through a button around the game map
- Giving more visual hints of what we want to explain/show
- Adding some sort of map key